Matthew Neuffer

XR Specialist, spatial computing and interactive development

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Summary

XR Specialist focused on high-fidelity 3D training simulations, data visualization, and AR applications in Unreal Engine 5, Unity, and OpenXR. I deliver end-to-end XR systems across headset platforms, learning management integration, APIs, and cloud services, working in multidisciplinary Agile teams.

Experience

XR Specialist, ProtoGen Inc.

Mar 2025 – present

Remote

  • Develop the Electrician Virtual Training Lab in Unreal Engine 5 and OpenXR, delivering high-fidelity VR simulations of hazard mitigation and safety procedures on Meta Quest.
  • Optimize CPU/GPU performance across desktop and Meta Quest 3 mobile hardware, extending a shared codebase to support VR, desktop, and mixed reality.
  • Engineered an end-to-end learning management system for content delivery and trainee performance review; integrated the VR applications through custom APIs and LMS/LRS connections.

XR Specialist, The Global Lab at WPI

Oct 2024 – Aug 2025

Worcester, MA

  • Built an interactive VR data visualization in Unity, translating AI environmental impact data into a 3D experience for non-technical audiences.
  • Researched current VR/MR hardware and SDKs to guide lab development decisions.
  • Curated AR, VR, and MR development resources for students and faculty across disciplines.

Web/3D Designer & Technology Developer, Robert Corio Designs

Jun 2023 – Aug 2024

Providence, RI

  • Prototyped hardware-software integrations to display 3D jewelry assets on Looking Glass holographic displays.
  • Designed and built an online jewelry configurator and three custom brand websites.
  • Used WebGI to visualize custom-designed rings in real-time 3D, increasing customer engagement.
  • Developed an interactive render database with user-facing search, reducing render turnaround time by 75%.

AR/Design Intern, WingLee Creative

Jul 2018 – Aug 2018

Hitchin, United Kingdom

  • Developed marketing solutions integrating augmented reality for client campaigns.

Projects

Custom VR framework and development pipelines

Claude Code, Codex, WebXR
  • Built VR and learning development pipelines with Claude Code and Codex, plus custom framework extensions.
  • Built a WebXR packaging pipeline that improves CPU/GPU performance and enables the maximum supported refresh rate on Meta Quest 3.

SPI-Glass

Unity, Niantic Lightship ARDK
  • Engineered a multiplayer AR experience combining spatial computing with interactive storytelling, gameplay systems, UI, and real-time networked interactions.

Blair AR Tour and Conserve AfRica

Unity, Vuforia SDK
  • Built a mobile AR campus tour for Blair Academy on Android and iOS, delivering 3D building content through image and marker tracking.
  • Developed a mobile AR scavenger hunt promoting conservation awareness through interactive 3D content.

Also ask me about: MR golf simulator, Anduril EagleEye clone, MR microgrid planner, Buffalo Trace / Warehouse H tour demo.

Skills

XR development
Unity, Unreal Engine 5, OpenXR, WebXR, Apple Xcode, Reality Composer
Platforms
Meta Quest 3, Apple Vision Pro, desktop, Android, iOS
Languages
C++, C, Java, Python, SQL
Cloud and APIs
AWS, Cloudflare, Railway; custom APIs, LMS/LRS integration, Stripe API
3D and design
Blender, Maya, 3ds Max, ZBrush, WebGI, CAD, Adobe Creative Suite
Interactive systems
TouchDesigner, full-stack development, UI/UX, human-computer interaction, Tableau
AI tools
Claude Code, Codex
Practice
Agile development, systems engineering

Education

Worcester Polytechnic Institute

Aug 2021 – May 2025

B.S. Interactive Media and Game Design. Dean's List.

  • Alpha Tau Omega: Vice President, Secretary, Social Media Chair
  • Interfraternity Council: Director of Marketing