XR developer building training simulations and mixed reality for Meta Quest.
I work in Unreal Engine 5, Unity, and OpenXR, and connect headset apps to the systems around them: learning platforms, APIs, and cloud services. Currently XR Specialist at ProtoGen, based in Boston.
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About
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I'm an XR Specialist at ProtoGen, where I build the Electrician Virtual Training Lab in Unreal Engine 5 and the learning platform behind it. Before that I built VR data visualization at the Global Lab at WPI and real-time 3D jewelry tools at Robert Corio Designs.
My work sits where headsets meet everything else: performance on standalone hardware, mixed reality that fits the room it's in, and the APIs, LMS/LRS connections, and cloud services that make training measurable.
I studied Interactive Media and Game Design at Worcester Polytechnic Institute and live in Boston.
Selected work
Current XR work, with the engine, runtime, and hardware behind each project.
Index
Every project, from AR experiments in 2017 to today. Open any row for video, live sites, and details.
Experience
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2025–present
XR Specialist, ProtoGen
Remote, since March 2025
- Develop the Electrician Virtual Training Lab in Unreal Engine 5 and OpenXR: high-fidelity VR simulations of hazard mitigation and safety procedures on Meta Quest.
- Optimize CPU and GPU performance across desktop and Meta Quest 3, extending a shared codebase to VR and mixed reality.
- Engineered a learning management system for content delivery and trainee performance review, connected to the VR apps through custom APIs and LMS/LRS integration.
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2024–2025
XR Specialist, The Global Lab at WPI
Worcester, MA, October 2024 to August 2025
- Built an interactive VR data visualization in Unity that turns AI environmental impact data into a 3D experience for non-technical audiences.
- Researched VR and MR hardware and SDKs to guide lab development, and curated XR resources for students and faculty.
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2023–2024
Web/3D Designer and Technology Developer, Robert Corio Designs
Providence, RI, June 2023 to August 2024
- Prototyped hardware-software integrations to show 3D jewelry assets on Looking Glass holographic displays.
- Built an online jewelry configurator, three brand websites, and real-time 3D ring visualization with WebGI.
- Developed a render database with user-facing search, reducing render turnaround time by 75%.
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2021–2025
B.S. Interactive Media and Game Design, Worcester Polytechnic Institute
Worcester, MA. Dean's List.
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2018
AR/Design Intern, WingLee Creative
Hitchin, United Kingdom, summer 2018
- Developed augmented reality marketing solutions for client campaigns.
Tools and platforms
- XR development
- Unreal Engine 5, Unity, OpenXR, WebXR, Xcode, Reality Composer, Niantic Lightship, Vuforia
- Headsets and devices
- Meta Quest 3, Apple Vision Pro, Android, iOS, desktop, Looking Glass
- Languages
- C++, C, Java, Python, SQL
- Systems and cloud
- Custom APIs, LMS/LRS integration, AWS, Cloudflare, Railway, Stripe API, full-stack web
- 3D and real-time web
- Blender, Maya, 3ds Max, ZBrush, WebGI, three.js, CAD
- Interactive and design
- TouchDesigner, Adobe Creative Suite, UI/UX, Tableau
- AI-assisted development
- Claude Code, Codex
Contact
For roles, contract work, or a walkthrough of any project, email is best.